← PartialFKR / manual / v0.2
multi-platform · AGPL-3.0
manual · v0.2 · ideocentric

User Manual

Reference for using PartialFKR — from loading an audio file through aggressive partial reduction and out to MIDI, Csound, SuperCollider, SDIF, JSON, or rendered audio.

01 introduction

Introduction

1.1 What is PartialFKR?

PartialFKR is an interactive sinusoidal analysis, editing, and resynthesis application. It analyzes audio files and represents the sound as a set of partials — individual frequency tracks that each carry a time-varying frequency and amplitude envelope. You can listen to the resynthesized audio, selectively mute or delete partials, and export the result to drive other instruments and synthesis environments.

PartialFKR is a spiritual successor to Michael Klingbeil's SPEAR. Its analysis engine is based on Loris, an open-source library for sound morphing and transformation.

1.2 The re-orchestration workflow

The core workflow is qualitative partial reduction:

  1. Load an audio file and analyze it.
  2. Listen to the resynthesized result — it should closely match the original.
  3. Mute or delete partials until the source is no longer recognizable.
  4. Export the reduced partial set to drive other instruments.

The aesthetic goal is re-orchestration: hearing an implied source signal — its onsets, phonetic gestures, melodic shape — refracted through the timbre of an unrelated instrumental ensemble. Fidelity is not the goal; characteristic preservation through aggressive reduction is.

1.3 Supported platforms

  • macOS (Apple Silicon and Intel) — current release
  • Windows — coming soon
  • Linux — coming soon
02 getting started

Getting Started

2.1 Installation

macOS: open the .dmg, drag PartialFKR to your Applications folder.
Windows and Linux: releases coming soon.

2.2 First launch

When PartialFKR first launches, it opens an empty project window ready to receive an audio file for analysis. The canvas displays an "Open a file to analyse" link in green. Clicking it opens the Analyze Audio file picker directly — the same action as File → Analyze Audio…

Empty application window on first launch
S-01 — Empty application window on first launch

2.3 Interface overview

After loading a project or completing an analysis, the interface is divided into three main areas:

Application window with a project loaded
S-02 — Application window with a project loaded
AreaDescription
Partial Canvas (center)The main editing area. Partials are displayed as colored lines, with time on the horizontal axis and frequency (Hz) on the vertical axis. Line brightness and weight reflect amplitude.
Transport Bar (bottom)Play, Pause, Stop, and Loop buttons; time display; In and Out markers.
Right Panel (right edge)Output gain fader, stereo level meter, and a tabbed panel with two tabs. Tools tab: edit mode buttons, marker buttons, and operation buttons. Filters tab: reduction filter sliders and the Inspector. Can be hidden with ⌘⌥S.

The right panel uses a tabbed layout. The Tools tab (default) contains all interactive editing controls. The Filters tab contains the reduction sliders and Inspector.

Right panel with Tools tab active
S-05 — Right panel with Tools tab active
Right panel with Filters tab active
S-06 — Right panel with Filters tab active
Application window with the right panel hidden
S-04 — Application window with the right panel hidden (⌘⌥S)

The following annotated images label each area and control:

Interface overview with numbered callouts
S-03a — Interface overview with numbered callouts
Right panel detail
S-03b — Right panel detail
Tools tab, transport bar, and canvas markers detail
S-03c — Tools tab, transport bar, and canvas markers detail (items 1–26)
Filters tab detail
S-03d — Filters tab detail (items 27–33)

Interface legend

#ControlLocation
1StopTransport bar
2Play / PauseTransport bar
3LoopTransport bar
4Horizontal zoom (time axis)Canvas — bottom-right chrome
5Vertical zoom (frequency axis)Canvas — right chrome
6Timeline / rulerCanvas — bottom strip
7In markerCanvas ruler
8Scrub handleCanvas ruler
9Out markerCanvas ruler
10Output gain faderRight panel — top
11Stereo level meterRight panel — top
12Tools tabRight panel tab bar
13Filters tabRight panel tab bar
14Select mode buttonTools tab — Edit Mode section
15Direct Select mode buttonTools tab — Edit Mode section
16Set In marker buttonTools tab — Markers section
17Set Out marker buttonTools tab — Markers section
18Mark Selection buttonTools tab — Markers section
19Bridge Partials buttonTools tab — Operations section
20Crossfade Overlap buttonTools tab — Operations section
21Time Stretch / Compress buttonTools tab — Operations section
22Amplitude Scale buttonTools tab — Operations section
23Normalize buttonTools tab — Operations section
24Fade In buttonTools tab — Operations section
25Fade Out buttonTools tab — Operations section
26InspectorFilters tab
27Top-N partials sliderFilters tab
28Min Duration sliderFilters tab
29Min Amplitude sliderFilters tab
30Frequency Low sliderFilters tab
31Frequency High sliderFilters tab
32Min Energy sliderFilters tab
33Reset buttonFilters tab
03 loading & saving

Loading and Saving

3.1 Analyzing an audio file

File → Analyze Audio… opens a file picker. You can also click the "Open a file to analyse" link displayed in the center of an empty canvas. Select a WAV or AIFF file. PartialFKR will analyze it using sinusoidal modeling and populate the canvas with the resulting partials. Analysis time depends on file length; a progress indicator is shown during analysis.

Once analysis is complete, the window title updates to show the source filename and the proxy icon is set to the audio file.

Note: A project can only hold one analyzed audio file. Once analysis is complete, the Analyze Audio menu item is disabled for that window. Open a new window (⌘N) to analyze a second file.

Analyze Audio file picker
S-07 — Analyze Audio file picker

3.2 Opening a project (.pfkr)

File → Open… (⌘O) opens a .pfkr project file. A .pfkr file stores the complete partial set, reduction filter settings, zoom state, and other view parameters. It does not store the original audio.

On macOS, you can also double-click a .pfkr file in Finder, or drag it onto the PartialFKR dock icon.

Open Project file picker
S-08 — Open Project file picker

Opening into a specific window: If the frontmost window has no partials loaded, the file is opened into that window. If the window already has content, a new window is created.

3.3 Opening from Finder

After the application has been run at least once, .pfkr files will show "Open with PartialFKR" in Finder's context menu. Double-clicking a .pfkr file opens it directly in PartialFKR.

3.4 Save and Save As

CommandKeyBehavior
Save⌘SSaves to the current .pfkr file. If the project has never been saved, falls through to Save As.
Save As…⌘⇧SPrompts for a new filename and saves.

After a successful save, the window title updates to the project filename and the macOS proxy icon points to the .pfkr file.

Save As dialog
S-09 — Save As dialog

3.5 Unsaved changes

If you close a window or quit the application with unsaved changes, a dialog appears:

Unsaved changes dialog
S-10 — Unsaved changes dialog
  • Save — saves the project, then closes.
  • Don't Save — discards changes and closes.
  • Cancel — returns to the application without closing.

When quitting with multiple dirty windows open, each window is handled in sequence. Cancelling any one of them aborts the quit.

04 the partial canvas

The Partial Canvas

4.1 Reading the display

The canvas plots partials as colored lines:

  • Horizontal axis: Time (seconds)
  • Vertical axis: Frequency (Hz), with lower frequencies at the bottom
  • Color: All partials are drawn in green
  • Brightness and line weight: Both increase with amplitude — louder partials appear brighter and thicker
Canvas with default zoom showing all partials
S-11 — Canvas with default zoom showing all partials

Zoom (time axis)

ActionEffect
⌘=Zoom in (expand time axis)
⌘−Zoom out (compress time axis)
⌘0Zoom to fit — shows all partials
+scrollZoom in/out at cursor position

The zoom buttons in the bottom-right chrome of the canvas (+ and −) perform the same zoom operations (items 4 and 5).

Canvas zoomed in, showing individual partial detail
S-12 — Canvas zoomed in, showing individual partial detail
Canvas zoomed to fit, showing all partials
S-13 — Canvas zoomed to fit, showing all partials

Pan

ActionEffect
Scroll wheel / trackpadPan frequency (vertical)
+scrollZoom frequency axis
Arrow keysPan time ( ) or frequency ( )
Drag empty canvas areaPan time and frequency

4.3 The playhead

The yellow vertical line indicates the current playback position. Click anywhere on the ruler (the time strip at the bottom of the canvas, item 6) to reposition the playhead. Dragging the playhead handle (item 8) scrubs audio.

05 playback

Playback

5.1 Play, Pause, Stop

Transport bar in stopped state
S-16 — Transport bar in stopped state
ButtonKeyAction
▶ Play (item 2)SpaceStart playback from the current playhead position
⏸ Pause (item 2)SpacePause playback (retains position)
⏹ Stop (item 1)Stop playback and return to the in-point

Playback can also be started by pressing Space anywhere in the canvas.

5.2 Loop mode

Click the Loop button (item 3) or use Transport → Loop to enable looped playback. When loop is on, playback restarts at the beginning automatically.

Transport bar with loop enabled
S-19 — Transport bar with loop enabled

5.3 Scrubbing

Hold and drag the playhead handle (item 8) to scrub through the audio. The canvas and synth follow the drag position in real time. When you release, playback resumes from the scrub position.

5.4 In and Out markers

The In marker (item 7) and Out marker (item 9) define the active play region on the canvas ruler. Drag them to set the range; playback starts from the In point and stops (or loops) at the Out point. Use Stop to return to the In point.

You can also set the markers from the keyboard, the Transport menu, or the marker buttons in the Tools tab (items 16–18):

ActionShortcutMenuButton
Set In Point to playhead⌥ITransport → Set In PointItem 16
Set Out Point to playhead⌥OTransport → Set Out PointItem 17
Set In/Out to span selection⌥STransport → Set In/Out from SelectionItem 18

Set In/Out from Selection (item 18) is enabled only when one or more partials are selected; it sets the In marker to the earliest breakpoint and the Out marker to the latest breakpoint across the selection.

5.5 Output gain and level meter

The output gain fader (item 10) and stereo level meter (item 11) are at the top of the right panel, above the tab bar. The fader controls master output gain (−40 to +6 dB, default −20 dB). The meter shows peak output with hold indicators and clip lights.

Click the clip lights to reset them after a peak-clipping event.

Output gain fader
S-21 — Output gain fader
Level meter
S-20 — Level meter

5.6 Selection-based solo

When partials are selected, only the selected partials are audible during playback. This makes it easy to isolate specific partials and assess their contribution. Deselect all partials to hear the full (unfiltered) resynthesis.

06 selection

Selection

PartialFKR has two selection modes, chosen with keyboard shortcuts or the Edit Mode buttons (items 14–15) in the Tools tab of the right panel.

6.1 Select mode (V key)

Select mode operates on whole partials.

Tools tab with Select mode active
S-29 — Tools tab with Select mode active
ActionResult
Click a partialSelect it (deselects others)
+clickAdd/remove from current selection
Drag from empty areaRubber-band: select all partials whose time range intersects the rectangle
+dragAdd/remove from selection by rectangle
Click empty areaDeselect all

Selected partials are highlighted with a yellow tint.

Window with several partials selected
S-24 — Window with several partials selected

6.2 Direct Select mode (A key)

Direct Select mode operates on individual breakpoints — the control points that define a partial's trajectory.

Tools tab with Direct Select mode active
S-30 — Tools tab with Direct Select mode active
ActionResult
Click a breakpointSelect it
+clickAdd/remove a breakpoint from selection
Drag from empty areaRubber-band: select all breakpoints in the rectangle
Drag a selected breakpointMove it to a new time/frequency position

Breakpoints are displayed as small dots on each partial when Direct Select mode is active. Selected breakpoints are highlighted.

Canvas showing partials selected
S-25 — Canvas showing partials selected

6.3 Select All, Deselect All, Invert Selection

These commands operate in the current mode (whole partials or breakpoints):

CommandKey
Select All⌘A
Deselect All⌘⇧A
Invert Selection⌘⇧I
07 editing

Editing

All editing operations are undoable. Use ⌘Z to undo and ⌘⇧Z to redo.

7.1 Copy, Cut, Paste

CommandKeyNotes
Copy⌘CCopies selected partials (with full breakpoint data and color) to the clipboard
Cut⌘XCopies then deletes
Paste⌘VPastes at the position last clicked in the canvas background

Cross-window paste: The clipboard is shared across all open windows. Copy in one window and paste into another. To set the paste position in the destination window, click the canvas background before pasting.

7.2 Delete

Press Delete or Backspace to delete:

  • In Select mode: removes the selected partials entirely
  • In Direct Select mode: removes the selected breakpoints from their partials

Deletion is undoable.

7.3 Undo and Redo

PartialFKR maintains a full undo history for all structural edits (delete, paste, stretch, normalize, bridge, crossfade, fade). Use ⌘Z / ⌘⇧Z, or the Edit menu.

The Edit menu shows a description of the next undo/redo operation (e.g., "Undo Delete").

7.4 Stretch / Compress

Press T, click the Stretch button (item 21), or use Edit → Stretch / Compress… to time-scale the selected partials or breakpoints.

Stretch / Compress dialog
S-30 — Stretch / Compress dialog

Enter a factor:

  • 1.0 — no change
  • 2.0 — twice as long (slowed down)
  • 0.5 — half as long (sped up)

The operation anchors to the earliest start time in the selection. Stretch is undoable.

7.5 Normalize

Click the Normalize button (item 23) or use Edit → Normalize to scale all unmuted partials so the loudest peak in the resynthesized output reaches 0 dBFS. This is useful after heavy reduction, when the remaining partials may be much quieter than the original.

Normalize is undoable and runs asynchronously — a brief pause may occur on large partial sets.

7.6 Scale Amplitude

Click the Amplitude Scale button (item 22) or use Edit → Scale Amplitude… to open a dialog to multiply all unmuted partial amplitudes by a specific factor.

Scale Amplitude dialog
S-31 — Scale Amplitude dialog

Enter the adjustment as a dB offset (e.g. +6, −3) or as a linear multiplier prefixed with x (e.g. x1.5). Scale Amplitude is undoable.

7.7 Fade In / Fade Out

The Fade In (item 24) and Fade Out (item 25) buttons apply an amplitude envelope to the selected partials, ramping from silence over the region between the In marker and Out marker.

  • Fade In — amplitude ramps from 0 at the In marker to full amplitude at the Out marker
  • Fade Out — amplitude ramps from full amplitude at the In marker to 0 at the Out marker

Note: Both buttons are enabled only when a valid In/Out range is set (Out marker is after In marker) and partials are selected. Set your In and Out markers before applying a fade.

Both operations insert breakpoints at the In and Out marker positions and scale amplitudes across the range. They are undoable.

08 reduction filters

Reduction Filters

The Filters tab of the right panel contains six sliders (items 27–32) that instantly hide partials meeting threshold criteria. Filtered partials are muted in real time; you can hear the effect immediately during playback.

Filtering is non-destructive: partials are hidden, not deleted. Use the Reset button (item 33) to restore all partials.

Filters tab with all sliders at default values
S-33 — Filters tab with all sliders at default values

8.1 Workflow

The typical reduction workflow:

  1. Play the full resynthesis to establish a reference.
  2. Switch to the Filters tab (item 13).
  3. Adjust a filter slider (e.g., Top-N) while playing to hear the effect in real time.
  4. When satisfied with a setting, move to the next filter.
  5. Export when the desired reduction level is reached.

8.2 Top-N partials (item 27)

Retains only the N loudest partials (by peak amplitude). All other partials are muted.

  • Range: 1–500
  • Default: 500 (effectively no filtering)
  • Use this as the primary broadness control — start by setting it low (e.g., 10–30) and work up until you have the desired density.

8.3 Minimum duration (item 28)

Hides partials shorter than the threshold duration.

  • Range: 0–250 ms
  • Default: 0 (no filtering)
  • Useful for removing very short transient artifacts from the analysis.

8.4 Minimum amplitude (item 29)

Hides partials whose peak amplitude falls below the linear threshold.

  • Range: 0.0–1.0 (linear)
  • Default: 0.0 (no filtering)

8.5 Frequency band — low / high (items 30–31)

  • Freq low (item 30): hides partials whose frequency is below the threshold (removes bass content)
  • Freq high (item 31): hides partials whose frequency is above the threshold (removes treble content)
  • Range: 20–20,000 Hz (logarithmic scale)
  • Defaults: 20 Hz (low), 8000 Hz (high)

Use these together to isolate a specific frequency range. For example, set Freq low to 200 Hz and Freq high to 4000 Hz to hear only midrange partials.

Filters tab with frequency band set
S-35 — Filters tab with frequency band set

8.6 Minimum energy (item 32)

Hides partials with very little total energy (amplitude × duration).

  • Range: 0.0–0.1
  • Default: 0.0 (no filtering)
  • Energy is computed as ∑(average amplitude × Δt) in linear·seconds.
  • This filter is more musically useful than Min Amplitude for removing low-level sustained partials.
Filters tab with Top-N set to 12
S-34 — Filters tab with Top-N set to 12
Application window after a filter has been applied
S-36 — Application window after a filter has been applied
Canvas showing filtered result
S-37 — Canvas showing filtered result (fewer partials visible)

8.7 Reset (item 33)

The Reset button clears all six filter sliders to their defaults, restoring all muted partials to audibility.

09 gap operations

Gap Operations

Gap operations combine two separate partial fragments into a single continuous partial. Both operations are undoable.

9.1 Bridge Partials — ⌘J (item 19)

Bridges the gap between two partial fragments that should be continuous but were separated because the amplitude dropped below the analysis threshold.

Triggering in Select mode: Select exactly two partials where one ends before the other begins (a gap exists between them). Press ⌘J or click the Bridge button (item 19).

Triggering in Direct Select mode: Select one breakpoint from each of two different partials. Press ⌘J.

What it does: Linearly interpolates frequency and amplitude at 5 ms intervals across the gap, producing a smooth connection between the two fragments. The two originals are replaced by a single merged partial.

Tip: If ⌘J is greyed out, check that exactly two partials are selected, that they do not overlap in time, and that one ends before the other begins.

Two partials with a gap (before Bridge)
S-38 — Two partials with a gap (before Bridge)
Single partial after Bridge Partials
S-39 — Single partial after Bridge Partials

9.2 Crossfade Overlap — ⌘⇧J (item 20)

Blends two overlapping partials into a single continuous partial by crossfading the overlap region.

Triggering: Same as Bridge Partials, but the two selected partials must overlap in time (the first has not ended when the second begins). Press ⌘⇧J or click the Crossfade button (item 20).

What it does: In the overlap region, amplitude is weighted so that the first partial fades out while the second fades in. Frequency is interpolated throughout. The result is a single merged partial with no abrupt transitions.

Two overlapping partials (before Crossfade)
S-40 — Two overlapping partials (before Crossfade)
Single partial after Crossfade Overlap
S-41 — Single partial after Crossfade Overlap
10 the inspector

The Inspector

The Inspector panel (item 26) is located in the Filters tab and shows summary statistics about the current selection.

Inspector with no selection
S-42 — Inspector with no selection
Inspector with partials selected
S-43 — Inspector with partials selected
FieldDescription
PartialsNumber of selected partials (or total if nothing is selected)
Frequency rangeLowest and highest fundamental frequency across the selection
DurationTime span from earliest onset to latest offset
Peak amplitudeMaximum amplitude value across the selection

The Inspector updates immediately as the selection changes.

11 export

Export

All export formats operate on the unmuted partials only — muted and filtered partials are excluded. If any partial is soloed, only soloed partials are included.

Export Audio renders the resynthesis directly to a playable audio file. The other formats export partial data for use in external tools such as Csound, a DAW, or SPEAR.

Access all export options via File → Export.

File > Export submenu
S-06 — File > Export submenu

11.1 Export as MIDI/MPE

Exports all partials as a single MPE (MIDI Polyphonic Expression) MIDI file, with one note per partial.

Each partial becomes a note with:

  • Pitch bend updated frame-by-frame to track the partial's frequency
  • CC11 (Expression) updated frame-by-frame to track amplitude
  • Note-on velocity derived from the initial amplitude

Before the file is saved, a dialog asks you to choose a pitch bend range (±2, ±12, ±24, or ±48 semitones). The dialog shows the percentage of partials that fit within each range, helping you choose the minimum range that covers your material without sacrificing resolution.

Tip: Use ±12 semitones for lightly pitched material; ±48 for highly chromatic or atonal content.

MIDI/MPE export dialog showing bend range options
S-44 — MIDI/MPE export dialog showing bend range options

11.2 Export MIDI Package

Exports one MIDI file per partial, plus a Bill of Materials (BOM) CSV and a readme, all into a folder you choose.

The BOM CSV contains one row per partial with columns: filename, start time, end time, duration, frequency range, amplitude range (dB), peak velocity, bend range used, maximum pitch deviation (cents), and total energy. This data is useful for routing partials to specific instruments or voices in a DAW.

Files are named partial_001.mid, partial_002.mid, etc. (zero-padded).

MIDI Package folder picker
S-45 — MIDI Package folder picker

11.3 Export as Csound CSD

Exports a self-contained Csound CSD file that exactly reproduces the resynthesis when run with Csound.

The generated file uses one pair of GEN07 function tables per partial (frequency envelope + amplitude envelope), read with a BufRd-equivalent instrument. Tempo and sample rate match PartialFKR's settings (default 48 kHz, 5 ms control period).

To use: Open the .csd in the Csound IDE or run from the terminal: csound output.csd

Csound CSD export dialog
S-47 — Csound CSD export dialog

11.4 Export as SuperCollider

Exports a self-contained SuperCollider .scd file. Open it in the SuperCollider IDE and evaluate the outer block (⌘Return on macOS) to boot the server, load buffers, and play back the resynthesis.

The script uses Env.asSignal to discretize each partial's breakpoint envelope into a server buffer at 5 ms resolution, then schedules one Synth per partial at its analysis onset time.

SuperCollider export dialog
S-48 — SuperCollider export dialog

11.5 Export as SDIF

Exports partials in the SDIF (Sound Description Interchange Format), compatible with Loris, SPEAR, and other analysis tools.

A dialog lets you choose the frame type:

  • 1TRC — standard sinusoidal tracks (compatible with most tools)
  • RBEP — Loris bandwidth-enhanced partial format (preserves noise residual data)
SDIF export dialog showing frame type options
S-46 — SDIF export dialog showing frame type options

11.6 Export as JSON

Exports partials as a JSON file, useful for data interchange with custom tools or scripts.

Each partial is represented as an object with metadata (id, start time, duration, color) and an array of breakpoints (time, frequency, amplitude, bandwidth, phase).

11.7 Export Audio

Renders the current resynthesis to an audio file — you hear exactly what you export. Muted partials are excluded; if any partial is soloed, only soloed partials are rendered.

Invoke via File → Export → Export Audio…

A dialog opens with a horizontal tab strip for choosing the output format. The default tab is AIFF.

Export Audio dialog, AIFF tab (default)
S-49 — Export Audio dialog, AIFF tab (default)

Format tabs

TabFormatNotes
AIFFAudio Interchange File FormatBit depths: 16-bit int / 24-bit int / 32-bit float
WAVWaveform AudioBit depths: 16-bit int / 24-bit int / 32-bit float
FLACFree Lossless Audio CodecBit depths: 16-bit / 24-bit; Compression 1 (fastest) – 8 (smallest)
OggOgg Vorbis (lossy)Quality slider 0.0 (lowest) – 1.0 (highest); default 0.5
AAC/ALACApple lossy / losslessmacOS only. Toggle between AAC (128 – 320 kbps) and ALAC (16 / 24-bit lossless)
FLAC tab showing bit depth and compression options
S-50 — FLAC tab showing bit depth and compression options
Ogg tab showing quality slider
S-52 — Ogg tab showing quality slider
AAC/ALAC tab (macOS only) showing codec toggle and bitrate options
S-51 — AAC/ALAC tab (macOS only) showing codec toggle and bitrate options

Note: The AAC/ALAC tab appears only on macOS. On other platforms, FLAC (24-bit, compression 5) is the recommended lossless format.

Sample rate

A Sample Rate selector below the option panels offers:

  • Match source — uses the sample rate of the analyzed audio file (recommended)
  • 44 100 Hz / 48 000 Hz / 96 000 Hz — override if your target system requires a specific rate

Exporting

Click Export… to open a file save dialog. The file extension filter matches the selected format automatically. The render runs immediately after you confirm the file path; progress completes silently for typical analysis lengths (under 30 s). On completion the file is ready to use in your DAW, notation software, or Csound workflow.

Click Cancel to dismiss the dialog without creating a file.

12 keyboard shortcuts

Keyboard Shortcuts

12.1 File

ActionShortcut
New window⌘N
Open project⌘O
Analyze Audio…
Save⌘S
Save As⌘⇧S
Close window⌘W

12.2 Edit

ActionShortcut
Undo⌘Z
Redo⌘⇧Z
Cut⌘X
Copy⌘C
Paste⌘V
DeleteDelete or Backspace
Select All⌘A
Deselect All⌘⇧A
Invert Selection⌘⇧I
Bridge Partials⌘J
Crossfade Overlap⌘⇧J
Stretch / Compress…T

12.3 View

ActionShortcut
Zoom In⌘=
Zoom Out⌘−
Zoom to Fit⌘0
Show/Hide Panel⌘⌥S

12.4 Transport

ActionShortcut
Play / PauseSpace
Loop toggleTransport menu
Set In Point to playhead⌥I
Set Out Point to playhead⌥O
Set In/Out from Selection⌥S

12.5 Window

ActionShortcut
Minimize window⌘M

12.6 Tools

ActionKey
Switch to Select modeV
Switch to Direct Select modeA

12.7 Navigation (canvas focused)

ActionKey
Pan left / right /
Pan up / down (frequency) /
Zoom time in/out+scroll
Zoom frequency in/out+scroll